They don’t shut up!

Been playing Devil Summoner Survivor1 and I have noticed that these kids really like to talk. I mean really, really talk. There is so much dialogue that it makes my head spin. This isn’t a bad thing because I am not picky with my reading. I have one standard: entertainment. And since I’m reading a lot of Japanese and learning a lot of new words, anything is pretty entertaining at this point. But still, these kids are yappy.

Some people may be concerned by this as it is technically not gameplay. But Atlus has inserted a bunch of chances for the player to reply, and if this game is anything like the other Megami Tensei games, I’m sure there are multiple endings based on paths taken due to your dialogue choices. I’m also sure there will be a big decision to make and an ending people will consider the “bad” one. It keeps me thinking about how I would act were I to be a teenage boy stuck in Tokyo during the middle of a crisis. That happened to involve demons.

It’s interesting that I have no issues being an asshole to someone on the internet, but put me in a game where I have to make such decisions and I get squeamish. The worst I could do so far was insinuate that the main character of the game was the boyfriend of the busty Yuzu – in front of a guy she seemed to be crushing on. By the way, am I the only one who find’s Yuzu’s presence in the game totally unrealistic2? I mean if a teenage girl of that bust size was living in Tokyo, I’d think she’d be quickly scooped up to be posing in a bikini in front of a camera rather than left to fend the wild attacks of daemons. At least it’s not a Z rated game3, because we all knows what happens to poor busty girls in Japanese porn when demons are involved4. Yuzu’s integrity should remain firm as long as I don’t get another chance to embarrass the poor girl.

But yeah, anyway. I find it weird that my nice guy side comes out when I am playing a game. I guess that’s the benefit of the gaming media, is that it can make us not only feel things but give us the chance to react to those feelings. Some people may argue that the stories of games aren’t as <insert adjective here> as those of <insert media here>, but if the goal is entertainment I’ve rarely met a game story that didn’t succeed in some aspect of this, even if it was successful at being terrible.

  1. Seriously, I can’t stop mixing up the names. []
  2. I didn’t say unappreciated. []
  3. Japan’s equivalent of M []
  4. They get paid poorly, you see. []

0 Response to “They don’t shut up!”


  • No Comments

Leave a Reply