Archive for 'Dragon Quest 4 DS' Category
YOSHA!
17 December 2007Seven fucking forms, but the final boss of DQIV is down.
I really forgot a lot about this game, somehow, but I am glad I got a chance to play it again. Leveling on the go was just great. Many train rides over the past month were made a lot easier thanks to this gem sitting in my DS.
The use of the second screen was great. No touching at all, but having access the world map, status info and all other sorts of information throughout the game was a huge help. The menus, while a bit strange at first because of their graphical difference, were well done and easy to manage.
DQIV made a smooth as hell transition to the DS and in the end this will probably be the version I play the next time I run through this game, even though I’ve got the Playstation version chilling in my gamestack.
The game hates me
15 December 2007I don’t think I’ve ever gotten so many enemy advantage fights in a game before. And I certainly don’t remember the casino odds being so stacked against me. Hell, I had better luck in Atlantic City on the slots. Croist!
I think DQ is starting to hate me. Which is sad, because I love it so.
Nose to the stone
5 December 2007Woo!
Why do I get so much joy out of leveling up my characters in RPGs. I don’t get it. But I do.
I just killed my first Metal Babble in the game and that’s 10050 sweet XP. That’s 10 levels for all 8 characters. Woo! Some may say this is mind numbing, but I’m doing it as I write this post. In fact, Alena just critically hit a babble! Another level for each character. It’s not easy or hard, but time consuming. And yet I get crazy joy through it.
I wonder why.
Now I am the one who is doing the pooping!
2 December 2007King Leo lies dead on the ground. Huhfuckingzah.
And now Ryan gets to go into the caravan and stay there for the rest of the fucking game. I think that’s my biggest complain about this game. Too many of the characters are redundant and there is little need to use different ones. You’ve got seven but only really need four.
Oh well. Onwards and something!
Damn you, King of Lions
2 December 2007Well, I just got pooped on by King Leo. I don’t think I’m underleveled, but maybe I’ll throw down a few minutes of leveling before trying again.
To the wheel
29 November 2007Getting my way through chapter 5 now. Did the preliminary stuff, got the Chapter 4 ladies and now just got the wagon along with Hoffman. He’s a character with a ? level, so not permanently in my group. Honestly, I don’t remember this part at all, which is odd because I just played this game like 2 years ago at most.
Just hit level 10 with the Hero and I think I’m going to call it a night. I’ve got a huge desert to explore now. Really wonder why I don’t remember playing this game. Hmm… damnable alcohol.
A Daring Tale of Women Who Dare
29 November 2007Knocked down chapter 4.
It’s a weird chapter, to be sure. And it is weird because it’s so normal. Follow me on this. After just finishing a chapter that’s based on acquiring money by selling equipment and is completely different from what you’ve done so far, you’re thrown into a very structured chapter. You start with a healer and a mage, then soon after meet up with a warrior-type character and go off and face a boss. In fact, it really in itself feels like a mini Dragon Quest game, much unlike the previous chapters.
Yeah, I’m not entirely understanding myself either, but it feels right when I say it. Anywhoo, onto chapter five!
Money, money, money, money. MONAAAAAAAAAAY!
25 November 2007Just finished Chapter 3. I love it because it’s such a different compared to everything in the Dragon Quest series. The main goal is money. Lots and lots of it. Torneko, the character of this chapter, can even spend time acting as a shopkeeper and bring in, relatively little, money.
As in real life, the daily grind is for suckers. Keep that up and to get the 35,000 gold to buy your own shop would take, well, about 350 in game days. Ew. So I headed out on risky treasure hunting and after saving a cursed village, getting a broken bridge fixed so a maniac king could attempt a siege on a local country, only to be averted by my hooking up of the estranged prince and princess of the two countries. Then, it’s all about fat loot hunting.
A friend told me a trick for this chapter way back when I played the PS1 remake. If you work the shop long enough, eventually someone will sell you an expensive sword. Don’t let anyone else buy it and quit working. Now, when you have the money, go to that shop and fill your inventory with that expensive sword. When all the different chapter characters come together in chapter 5, only their equipment, not their money, is carried over. But having a stock of 11 or so expensive swords to sell is just as good, eh?
The thing is, in this remake, every character has access to the bag. The bag in DQ games is basically a storage container of infinite space, but you can’t use any items in it during battle. Although, with this ability, you could technically stock up on lots of these swords, as it is relatively easy to gain cash during this chapter. Then, when Torneko joins the main quest, his stock of shit adds up big time.
I, although, am lacking patience in my years. I only ended up with 7 swords to carry onto the final chapter. Oh well.
Solid, if not spectacular
24 November 2007Finished Chapter 2 this morning and am now slowly making my way through Chapter 3.
There really aren’t any big differences so far, aside from the obvious graphical changes. And the menus. It was bizarre at first having X, not A bring up the main menu. The menus are very similar to classic DQ in their structure, not like DQVIII’s change for the US version. But, every menu option has a big icon next to it. The surprising thing about this is that there is actually no touch screen support. I figured that’s why they had made every menu choice such a fat big box with icon, but whatever.
The top screen is great, though. Always filled with useful information in battles and while in shops. Really makes everything go smoother. Can’t wait for the V and VI remakes.
