Archive for 'No More Heroes' Category
In one fell swoop
25 December 2007So, I finished off No More Heroes. In one big sitting. I just plowed through the missions and battles. It was a blast. This is probably my top game of the year. It’s just that fucking good.
Its story has its confusing points, but they’re supposed to be there. The genius is how meta it is. It makes tons of cracks at gamers, games, Japanese pop culture and all other things. And it manages to be a fucking blast to play the whole time.
Turns out I was playing on easy, so I guess I’ll just have to play on a harder mode later. Oh darn. I’ll have to have fun again.
I really don’t want to talk too much about this game for fear of spoiling it. But, if you like games, buy this. Play it and if you don’t love it, I hate you.
Merry Xmas!
Best Quote Ever
22 December 2007“I hated how she kept saying ‘Dondake~ dondake~’ like a stupid bimbo.”
[Note: Dondake is a current 'fad word' in Japanese. It kinda means "what the hell?" Apparently it started in the gay community and found its popularity when a crossdresser named IKKO used it...somewhere? I don't know. All I know is my kids say it all the damned time!]
Uh…okay?
22 December 2007So I’m playing NMH, get to a loading point, and the game gives me a screen similar to the “Wiimote connection lost” one except it’s asking me to remove the nunchuck. Eh?
So I do, and then I’m washed away to a vertical shooter. Unlimited continues, thankfully, as I suck at shooters. But that was pretty surreal. Not explained at all in the game! After finishing it, I’m whisked back into the standard gameplay.
Slice and Dice!
21 December 2007I’ve been quickly climbing the ranks in NMH. Before I challenge the rank 5 assassin, I’m taking some time to clear out some of the sub missions for loads of cash. Well, actually I’ve been doing that because I’m not sure how to get to the fifth assassin. The map marker is off in the middle of some field. So, I guess I’ll do some exploring for now. See what I find.
Why, yes I do!
19 December 2007Taking out the trash
19 December 2007Fuck yes! Garbage collecting! You can talk smack if you so desire but hell, it brings in the monies. Right now I’m starting to enjoy riding around Santa Destroy as the amount of things I can do is slowly increasing. More missions, more shit to collect and buy. Good ‘tings. Problem is sometimes Travis’s bike gets stuck in tight corners. That and when you fail a mission that you signed up for, you have to return to the origin point to try again. A bit annoying at first, but now that auxiliary missions are popping up, I can take them on as I ride back to the mission sign up joint.
Eight Minutes of Why No More Heroes Rocks
18 December 2007Around the Edges
18 December 2007Enforcing a personal media blackout on games makes for interesting results. I had no idea NMH had a GTA like feel to it. There are missions to accomplish besides the main story ones, and to access the story ones you have to get enough funds.
The missions are… odd. They range from ‘assassination’ missions, where you have to take out enemies, to odd-job missions. So far I’ve collected coconuts and I just mowed a lawn. Got a nice fat wad of cash for it too. The Wii-mote is being used in ways that some might call gimmicky, but so far I’ve fond them enjoyable.
Best use of the Wii-mote ever
17 December 2007The usage of the Wii-mote in NMH is solid. But right now I just got a phone call in game, and when Travis, the main character, answers the phone, the voice comes out of the Wii-mote’s speaker. So, obviously, to hear it proper, you have to hold it like a phone.
Inconceivable!
Right from the start
17 December 2007So I pop in No More Heroes and even the Wii splash screen for the disc has a weird feeling. As the game loads I’m presented with two options for my difficulty. Sweet and Mild. Perhaps sweet is easier, but I’ll take that for now. If this is anything like Killer 7, I’m sure I’ll be playing it again in the future.
