<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Book of Revenant &#187; Translating</title>
	<atom:link href="http://www.bookofrevenant.com/category/japan/translating/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bookofrevenant.com</link>
	<description></description>
	<lastBuildDate>Fri, 13 Jan 2012 06:43:22 +0000</lastBuildDate>
	<language></language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Famitsu BUMP OF CHICKEN Final Fantasy Type-0 Interview</title>
		<link>http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/</link>
		<comments>http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 12:39:01 +0000</pubDate>
		<dc:creator>revenantkioku</dc:creator>
				<category><![CDATA[Translating]]></category>

		<guid isPermaLink="false">http://www.bookofrevenant.com/?p=2102</guid>
		<description><![CDATA[The original article can be found here. This translation is done purely for enjoyment and educational purposes. It is not intended to replace a professional translation, nor will it necessarily be a perfect translation. That said, I hope you enjoy it! A Final Fantasy Discussion that will even surprise Final Fantasy Fans! “Zero”, the theme <a href='http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>The original article can be found <a href="http://www.famitsu.com/news/201110/27052632.html" target="_blank">here</a>.<br />
This translation is done purely for enjoyment and educational purposes. It is not intended to replace a professional translation, nor will it necessarily be a perfect translation.</p>
<p>That said, I hope you enjoy it!<br />
<span id="more-2102"></span><br />
<strong>A Final Fantasy Discussion that will even surprise Final Fantasy Fans!</strong></p>
<p>“Zero”, the theme song for Final Fantasy Type-0 (FF0), is performed by Japanese rock band BUMP OF CHICKEN. In the November third edition of Weekly Famitsu we printed an interview with the band discussing the origins of this collaboration and Final Fantasy memories. As the band members are openly big game fans, especially of Final Fantasy, the discussion went on for quite some time. Unfortunately there was hardly enough space to print all of the interview and thus an edited version was sent to the newsstands. So today we are presenting to you the full, uncut interview! As creating this song was not simply collaboration but also the band members fulfilling a dream, this turned into quite a deep discussion of Final Fantasy. We hope that, along with the footnotes filled with game details, you will enjoy this interview brimming with Final Fantasy facts!</p>
<div id="attachment_2103" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.bookofrevenant.com/wp-content/uploads/2011/11/1.jpg" rel="lightbox[2102]"><img src="http://www.bookofrevenant.com/wp-content/uploads/2011/11/1-300x199.jpg" alt="" title="1" width="300" height="199" class="size-medium wp-image-2103" /></a><p class="wp-caption-text">BUMP OF CHICKEN   (Left to right)<br /> Yoshifumi Naoi (Bass), Hiroaki Masukawa (Guitar), Hideo Masu (Drums), Motoo Fujiwara (Vocals &amp; Guitar)</p></div>
<div id="attachment_2104" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.bookofrevenant.com/wp-content/uploads/2011/11/2.jpg" rel="lightbox[2102]"><img src="http://www.bookofrevenant.com/wp-content/uploads/2011/11/2-300x270.jpg" alt="" title="2" width="300" height="270" class="size-medium wp-image-2104" /></a><p class="wp-caption-text">BUMP OF CHICKEN<br />
Zero<br />
Release Date: October 19, 2011<br />
 Limited Edition：CD+DVD / ¥1500 (Tax included)<br />
 Regular Edition：CD/ ¥1050 (Tax included)<br />
</p></div>
<p><strong>■ The Band’s Dream: Collaborating with Final Fantasy</strong><br />
<strong>&#8211; Tell us about how this collaboration began.</strong><br />
<strong>Naoi</strong> Square–Enix asked us and we told them “We’re such big fans, please let us do it!” We actually heard about the request to do the theme song through staff member. Since I didn’t know how much they knew about games I had to check with them about the project. “Is that really for FF? FF as in Final Fantasy?” Even XIII had so many different titles in the works.</p>
<p><strong>&#8211; This was back when the game was still called Agito XIII<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_0_2102" id="identifier_0_2102" class="footnote-link footnote-identifier-link" title="&rdquo;Agito XIII&rdquo;&hellip;&hellip; Originally FF0 was developed as one of the core titles of &amp;#8220;Fabula Novus Crystallis FFXIII&amp;#8221; under the name &amp;#8220;FF Agito XIII&amp;#8221;">1</a></sup> and not Type-0, correct?</strong><br />
<strong>Naoi</strong> Right. It was a PSP game at that point but still called Agito XIII.</p>
<p><strong>&#8211; You sure know your stuff! (Laughs)</strong><br />
<strong>Naoi</strong> Well, since I also played XIII I knew about it!</p>
<p><strong>&#8211; Before this collaboration, you had a dinner with Tetsuya Nomura, correct?</strong><br />
<strong>Fujiwara</strong> About eight years ago at a screening for FFVII Advent Children we struck up a conversation him and he ended up inviting us to dinner, yeah.</p>
<p><strong>&#8211; What did you talk to him about?</strong><br />
<strong>Fujiwara</strong> We pretty much just told him how much we liked him and his work!<br />
<strong>Masu</strong> He was outnumbered.<br />
<strong>Naoi</strong> We kept explaining to him, you know the guy who makes FF, what makes the games so great. But he just laughed and listened to us.</p>
<p><strong>&#8211; So did that talk lead into this collaboration?</strong><br />
<strong>Fujiwara</strong> At that dinner we told him how much we would like to work together with him at some point and I think that’s what led to this. Nomura said “Definitely” but we figured that was just the real world way of being polite. So at the time we didn’t completely believe it.</p>
<p><strong>&#8211; While producing the song did you and the development team meet frequenly?</strong><br />
<strong>Fujiwara</strong> We didn’t really have many detailed instructions for writing the song. They basically left it up to us. I visited Square–Enix as the band’s representative maybe 2 or 3 times, but I was completely like a country boy in the big city. I shouted “There’s a slime at the entrence!” There were also Yositaka Amano illustrations from FFXI hanging up next to the receptionist desk. So I asked if I could take pictures and then sent mail to the guys. I was also telling them stuff like, “There was a slime at the reception desk!”<br />
<strong>Naoi</strong> When I got that mail I started writing a response saying “We want to go there sometime too!” and everyone in the room started getting really excited saying things like “Oh man, Fuji (Fujiwara) is so lucky!” After that a detailed email came giving a whole report of everything there.<br />
<strong>Fujiwara</strong> Actually, I was so excited that I actually don’t even remember what we talked about!</p>
<p><strong>&#8211; (Laughs) So, what did you use as references while writing the song?</strong><br />
<strong>Fujiwara</strong> We got to see mid development screen shots and planning documents. Character illustrations and the like too. We also got a copy of the script, but what really inspired the song were the first illustrations we got from Nomura. More so than detailed impressions, first impressions are more important. And thanks to those, we were able to write the song without thinking too much.</p>
<p><a href="http://www.bookofrevenant.com/wp-content/uploads/2011/11/3.jpg" rel="lightbox[2102]"><img src="http://www.bookofrevenant.com/wp-content/uploads/2011/11/3-300x170.jpg" alt="" title="3" width="300" height="170" class="aligncenter size-medium wp-image-2105" /></a></p>
<p><strong>■ A Song Made With Everyone’s Burning Passion</strong><br />
<strong>&#8211; During the opening of the game an acoustic version of “Zero” plays. Was this a request from the developers?</strong><br />
<strong>Fujiwara</strong> We actually had pretty in depth meetings with Tabata (Director: Hajime Tabata) and Nomura about it. When the song was complete and they were deciding where to use it in during gameplay, they told us they also wanted to use it in the opening. So we said that we could do another version as well. I wasn’t able to put it into words at that moment, but I felt like I had already had the arrangement done in my head. That day I was able to make the outline of the acoustic version using classic guitar arpeggio.<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_1_2102" id="identifier_1_2102" class="footnote-link footnote-identifier-link" title="arpeggio&amp;#8230; A style of guitar playing where the notes of the chord are played in order from the lowest note.">2</a></sup></p>
<p><strong>&#8211; The special edition of Zero comes with a DVD that contains a special version of the opening cinematic. Have you seen it?</strong><br />
<strong>Fujiwara</strong> Yeah, we have. (To Masu) Right?<br />
<strong>Masu</strong> What? The final version? You mean, the final release version?<br />
<strong>Naoi</strong> Sorry, he’s always like this, haha.<br />
<strong>Masu</strong> No, no, no, heh. We’ve seen so many videos, but haven’t got to play the game yet.<br />
<strong>Masukawa</strong> That’s true. But we’re talking about the opening version video.<br />
<strong>Masu</strong> Ahh!</p>
<p><strong>&#8211; How did it feel to hear your music playing in a FF cinematic?</strong><br />
<strong>Masu</strong> It fells like the song matches up with the game world. Not only that, but it really feels like the people who made the cinematic cared deeply about the song and put forward that feeling in the video. I was moved.</p>
<p><strong>&#8211; You’ve done a lot of collaboration work up to this point. The songs always seem to be to have a deep connection to the work, some times even using lines from the work in question as lyrics. Is there something about these types of collaborations that is extremely appealing to the band?</strong><br />
<strong>Fujiwara</strong> Well, the most important thing is that we feel like we really want to work with the people we do the collaborations with. If those feelings aren’t there, nothing good will come of the collaboration. Also, when it comes to making the song it absolutely has to sound like a “BUMP OF CHICKEN song. For these types of songs, if the lyrics don’t sound like us or it doesn’t sound like a way we would normally approach making a song or if it’s something we don’t wouldn’t want to make naturally, then it won’t end up being a song that anyone would want to listen to. And I think that would be a disservice to the people we are working with. Because the people we have worked with have been able to see this, we have been able to give 100% up to this point.</p>
<p><a href="http://www.bookofrevenant.com/wp-content/uploads/2011/11/4.jpg" rel="lightbox[2102]"><img src="http://www.bookofrevenant.com/wp-content/uploads/2011/11/4-300x170.jpg" alt="" title="4" width="300" height="170" class="aligncenter size-medium wp-image-2106" /></a></p>
<p><strong>■ And Now For the Intense Final Fantasy Conversation!</strong><br />
<strong>&#8211; The CD jacket for the special edition features a Yoshitaka Amano illustration. What led to that?</strong><br />
<strong>Naoi</strong> When our producer saw the artwork that Amano did for FF0, he instantly said how great he thought it was. He really isn’t a gamer but he said, “This art is truly fantastic.” He was talking about it like a piece of art.<br />
<strong>Fujiwara</strong> But to us it was like “You’re just now noticing this?”<br />
<strong>Naoi</strong> We’ve known how great Amano’s artwork is for over 20 years! So when he said “Wouldn’t this art be great for the jacket cover?” we were like “What is this guy saying? Of course we can’t do that!”<br />
<strong>Fujiwara</strong> We just couldn’t believe he could say such a thing! Haha.</p>
<p><strong>&#8211; It’s because you are such big FF fans.</strong></p>
<div id="attachment_2107" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.bookofrevenant.com/wp-content/uploads/2011/11/5.jpg" rel="lightbox[2102]"><img src="http://www.bookofrevenant.com/wp-content/uploads/2011/11/5-300x188.jpg" alt="" title="5" width="300" height="188" class="size-medium wp-image-2107" /></a><p class="wp-caption-text">▲ BUMP OF CHICKEN stylized in pixel art.</p></div>
<p><strong>Naoi</strong> That’s right! But when asked if we could use it for the jacket, figuring we had nothing to lose, they quickly told us “Yes.” I replied “Really?!” only then realizing that we were really going to be able to use it. Along with that, since to us pixel art and FF have such strong ties, we also asked if they could produce pixelized versions of the band. Isn’t it everyone’s dream to be drawn in pixel art? Uh&#8230; did I said too much? But since I’m such a big FF fan, being drawn in that style is one of my dreams. So we asked, and they did it! They did versions of us wearing the uniforms from FF0, wearing the costumes for various jobs and a whole lot of different versions. In one I was the white mage and Hide (Hideo Masu) was a Black Mage.<br />
<strong>Fujiwara</strong> On top of that they also produced things for us with “BUMP OF CHICKEN” written in the FF font. We hadn’t asked for that, but it was made as if they knew we’d absolutely love it. It’s as if they knew us perfectly!<br />
<strong>Naoi</strong> As soon as we saw the jacket we were saying how amazing it was and were so unbelievably happy. But then, the very same producer who brought up the whole idea seemed a little withdrawn about it. He said “Oh, well, this is pretty good I guess. Yeah, it’s looking pretty good.” and we were all “No, not ‘pretty good’ this is perfect!” So our positions pretty much swapped! The pixel art was found inside the jacket and even our band emblem was done in that style. It is an amazingly done piece of work; every FF fan should see it. Now, of course, we didn’t say this to Square-Enix but we would love to see these sprites used in an animation. Have them fight goblins and be on the verge of death or something like that. The wants of a fan are never ending, haha.</p>
<p><strong>&#8211; If these character sprites were used in a Final Fantasy game, what types of characters would you like them to be?</strong><br />
<strong>Fujiwara</strong> Well first, the only ability I’d have would be Hide<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_2_2102" id="identifier_2_2102" class="footnote-link footnote-identifier-link" title="Hide&amp;#8230; An ability of Edward from FFIV. The command allows the character to hide off screen in order to avoid enemy attacks.  ">3</a></sup><br />
<strong>Naoi</strong> And be able to equip the Chicken Knife<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_3_2102" id="identifier_3_2102" class="footnote-link footnote-identifier-link" title="Chicken Knife&amp;#8230; A weapon found in FFV. It gets stronger the more the player runs away from battle.  ">4</a></sup>.<br />
<strong>Fujiwara</strong> But since we won’t have Attack, we’ll need Run and Hide. Also, something like Remember<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_4_2102" id="identifier_4_2102" class="footnote-link footnote-identifier-link" title="Remember&amp;#8230; An ability of the sage Tellah from FFIV. The command casts a random powerful spel or does nothing.  ">5</a></sup>.<br />
<strong>Naoi</strong> Yeah, to remember what I ate yesterday, haha.</p>
<p><strong>&#8211; When you say “Hide” you mean like Edward from FFIV, right?</strong><br />
<strong>Naoi</strong> Yeah. And then maybe he’d just barely be able to use “Sing”&#8230;<br />
<strong>Fujiwara</strong> I’d absolutely have Sing!<br />
<strong>Naoi</strong> And the other band members would have “Perform” right?<br />
<strong>Masukawa</strong> Since Masu plays the drums, he’d have “Beat” right?<br />
<strong>Masu</strong> But look at me! There’s no way I can move like that!<br />
<strong>Fujiwara</strong> You’d definitely have “Remember”.<br />
<strong>Naoi</strong> Nah, this is FF, so the drums would be able to move like Magitek Armor!<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_5_2102" id="identifier_5_2102" class="footnote-link footnote-identifier-link" title="Magitek Armor&amp;#8230; Robots fueled by magic. Introduced in FFVI, they also appear in FF0.">6</a></sup><br />
<strong>Masukawa</strong> That, or a summon monster!<br />
<strong>Naoi</strong> Haha, Masu as a summon!<br />
<strong>Masu</strong> So I’d come in, bang on the drums and then leave?<br />
<strong>Naoi</strong> Also, we’d probably be weak individually, but become strong when all four of us are together.<br />
<strong>Masukawa</strong> And our ultimate magic would be “Zero”!<br />
<strong>Fujiwara</strong> And we’d probably confuse ourselves all the time!<br />
<strong>Masukawa</strong> That’s Confu!<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_6_2102" id="identifier_6_2102" class="footnote-link footnote-identifier-link" title="Confu&amp;#8230; A magic spell which confuses enemies.  ">7</a></sup></p>
<p><strong>&#8211; You guys sure are fans, aren’t you! So, everyone, out of the FF series, what are your favorite titles?</strong><br />
<strong>Naoi</strong> Well, to start I have to say I love all of them and I can’t pick a favorite! But if I had to, I’d say I have a lot of memories of FFVIII. When it came out, Fujiwara and I were just began living in Tokyo together and we played the game using the same save file. Also, FFVIII was the first one to have a theme song. Fay Wong’s “Eyes On Me”. When we heard that, we thought “Wow, if that was one of our songs, that’d be amazing!” So while that was something we that was only a dream, unbelievably it came true! Now we’re in the same position like when Julia sang in the bar!<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_7_2102" id="identifier_7_2102" class="footnote-link footnote-identifier-link" title="Julia sang in the bar&amp;#8230; When Laguna, one of the main characters from FFVIII, went to a bar the famous singer Julia sang &ldquo;Eyes On Me&rdquo;.  ">8</a></sup> Now I’m all excited, haha! Also FF0 is like FFVIII in how they both center around academies. And the game is also like FFVI in how it has a lot of characters. I like VI about as much as I like VIII, so the fact that FF0 is like both of them kind of blows me away.</p>
<p><strong>&#8211; And Fujiwara, how about you?</strong><br />
<strong>Fujiwara</strong> Of course I can’t really pick one either, but my own first FF was FFIII. My parents played FFI and FFII, especially FF1, and when I was in the second grade I remember thinking how much they seemed like “adult” games. I didn’t understand all the magic and the monsters were scary. And I wasn’t able to understand how during the middle of the game the characters were able to class change<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_8_2102" id="identifier_8_2102" class="footnote-link footnote-identifier-link" title="class change&amp;#8230; In FFI the main characters can have their classes changed by giving a Rat Tail to Bahamut. This also changes the art style of the characters from having large heads to a smaller, more natural style.  ">9</a></sup> and become bigger by using a Rat Tail. My second grade mind thought “Maybe they ate a mushroom and got bigger?”<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_9_2102" id="identifier_9_2102" class="footnote-link footnote-identifier-link" title="ate a mushroom and got bigger&amp;#8230; Referring to the actions of a famous character who wears overalls and a red cap.  ">10</a></sup> And then with FFII, the main characters had names and I was able to understand the story. The game also had at lot of named supporting characters. There was Ming Wu<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_10_2102" id="identifier_10_2102" class="footnote-link footnote-identifier-link" title="Ming Wu&amp;#8230; A character who sacrificed himself so the main characters could obtain the most powerful magic, Ultima.  ">11</a></sup>, Richard<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_11_2102" id="identifier_11_2102" class="footnote-link footnote-identifier-link" title="Richard&amp;#8230; A character who sacrificed himself by fighting off the Emperor, allowing the main characters to escape.  ">12</a></sup>, Leila<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_12_2102" id="identifier_12_2102" class="footnote-link footnote-identifier-link" title="Leila&amp;#8230; A character who was swallowed by Leviathan, removing her from the party for some time.  ">13</a></sup>, Gordon<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_13_2102" id="identifier_13_2102" class="footnote-link footnote-identifier-link" title="Gordon&amp;#8230; A character who abandoned his older brother Scott and their home country but then later commanded the Rebel Army.  ">14</a></sup>, and Josef<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_14_2102" id="identifier_14_2102" class="footnote-link footnote-identifier-link" title="Josef&amp;#8230; A character who block a giant bolder allowing the main characters the chance to escape, however lost his life in the process.  ">15</a></sup>. And also, the game opened up with a sudden battle and and then your whole party was annihilated! That blew my mind as a child. And as I knew about other RPGs of the time like Dragon Quest, I really noticed the novelty of the game with things like “There are no levels!” and “The characters are left or right handed!” Really, a lot of things about the game surprised me. I remember wanting to play FFIII by myself and it was all because of FFII. So&#8230; today let’s say FFII is my my favorite.</p>
<p><strong>&#8211; That’s a pretty in depth bit about FFII, even right down to the minor characters!</strong><br />
<strong>Fujiwara</strong> The Game Boy Advance remake of FFII had the “Soul of Rebirth”<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_15_2102" id="identifier_15_2102" class="footnote-link footnote-identifier-link" title="South of Rebirth&amp;#8230; A bonus dungeon included in the Gameboy Advance version of FFI&bull;II. The story focuses on the minor characters in FFII who sacrificed themselves.">16</a></sup> bonus dungeon. Now that is the kind of remake I want to see!<br />
<strong>Naoi</strong> (To the Square-Enix PR representative) Please!<br />
<strong>Fujiwara</strong> Don’t interrupt with requests! We’re working right now!<br />
<strong>Naoi</strong> Hey, I’m asking as a gamer and a reader of Famitsu!</p>
<p><a href="http://www.bookofrevenant.com/wp-content/uploads/2011/11/6.jpg" rel="lightbox[2102]"><img src="http://www.bookofrevenant.com/wp-content/uploads/2011/11/6-300x199.jpg" alt="" title="6" width="300" height="199" class="aligncenter size-medium wp-image-2108" /></a></p>
<p><strong>&#8211; Haha! And you, Masu?</strong><br />
<strong>Masu</strong> Well, I don’t really play games all that much. The only one I’ve played is FFIII and it was Fujiwara’s copy about ten years ago.<br />
<strong>Fujiwara</strong> My games are already vintage, haha!<br />
<strong>Masu</strong> We didn’t have games in my house. One day when I was around, 20 I think, I was at Fujiwara’s house. And for some reason he lent me his Famicom and copies of FFIII and Dragonball 3 The Legend of Goku<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_16_2102" id="identifier_16_2102" class="footnote-link footnote-identifier-link" title="Dragon Ball 3: The Legend of Goku &amp;#8230; A Famicom game where players used cards to travel around a board game style map">17</a></sup> saying “Here, these are fun. Take them.”</p>
<p><strong>&#8211; FFIII and The Legend of Goku?</strong><br />
<strong>Masu</strong> Yep. The Legend of Goku was kind of interesting. Haha.<br />
<strong>Naoi</strong> He’s just saying that because it’ll look good published in Famitsu.<br />
<strong>Masu</strong> This time we’re talking about Final Fantasy! Anyway, I really got into my first FF. But just like everyone always says the final dungeon was long<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_17_2102" id="identifier_17_2102" class="footnote-link footnote-identifier-link" title="final dungeon was long&amp;#8230; FFIII&rsquo;s final dungeon was very long and had no save points making it a point of discussion even today.  ">18</a></sup>! And you can’t save. And since this vintage Famicom was old, if I wasn’t careful the plug would fall out of the socket from its own weight! So I sat against it so that the system wouldn’t lose power. And I played that way, not even going to the toilet, until I beat that darkness guy!<br />
<strong>Naoi</strong> “Guy”?! Just say “cloud”! It’s the same number of syllables! (Laughs)<br />
<strong>Masu</strong> Well now we just spoiled everybody!<br />
<strong>Naoi</strong> It’s okay. This is Famitsu!<br />
<strong>Fujiwara</strong> What were your final jobs?<br />
<strong>Masu</strong> Ninja, ninja, sage, sage. The four main characters were the 4 Warriors of Light so that also makes us the&#8230; well nobody has ever called us the 4 Warriors of Light.<br />
(All laugh)<br />
<strong>Masu</strong> Well, thinking maybe something like that might happen sometime, I named the four characters after us. In the end, the noble sacrifice made by the character with my name saved the world. Now that’s an adventure. Oh, and since Naoi and I are speedy we were the ninjas, and sages were our smart looking guitar players.<br />
<strong>Masukawa</strong> Well that’s a pretty rough way of splitting it up!<br />
<strong>Fujiwara</strong> Anything is fine, but don’t go becoming useless in battle now.<br />
<strong>Masu</strong> But no one else was defeated! It was thanks to me that the world was saved!</p>
<p><strong>&#8211; That’s some drama! And Masukawa, your favorite?</strong><br />
<strong>Masukawa</strong> I didn’t play them as the were released. I started with FFIX when I was already an adult and then played the remake versions. Then I played FFX on a Playstation 2 I bought on my own. I really got into that one. Almost to the point I could say I lived in the Nagi Plains<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_18_2102" id="identifier_18_2102" class="footnote-link footnote-identifier-link" title="Nagi Plains&amp;#8230; Explansive plains found in FFX. Many players ran around the field to try to capture the monsters.  ">19</a></sup>! I really got excited about how it had voice acting. The characters called me “you”!<br />
<strong>Naoi</strong> “Umt syh” and the like.<br />
<strong>Masukawa</strong> That’s Al Bhed<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_19_2102" id="identifier_19_2102" class="footnote-link footnote-identifier-link" title="Al Bhed language&amp;#8230; A language found in FFX spoken by characters such as Rikku and Cid. In English &ldquo;umt syh&rdquo; is &ldquo;old man&rdquo;">20</a></sup>, right? I loved Rikku. I played Blitzball until I got as strong as possible. I also got all of the ultimate weapons and did Break Damage Limit. The Sphere Grid was really enjoyable too.</p>
<p><strong>&#8211; By the way, on your second album there was a track “Gungnir”<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_20_2102" id="identifier_20_2102" class="footnote-link footnote-identifier-link" title="Gungnir&amp;#8230; Odin&rsquo;s weapon from Norse Mythology. It is also the name of the second track on BUMP OF CHICKEN&rsquo;s second album &ldquo;THE LIVING DEAD&rdquo; which one of the band&rsquo;s popular live performances.  ">21</a></sup>. Since you are FF fans, was this influenced by the summon Odin?</strong><br />
<strong>Fujiwara</strong> Absolutely! There is no doubt that that is where it came from.<br />
<strong>Naoi</strong> You’d probably have to be a pretty smart kid to know Gungnir without having played FF!<br />
<strong>Fujiwara</strong> The word appeared a lot when you used Odin, so I always wondered “What is that?”. Afterwards, I learned from my mother that Odin riding Sleipnir<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_21_2102" id="identifier_21_2102" class="footnote-link footnote-identifier-link" title="Sleipnir&amp;#8230; Odin&rsquo;s horse. Also appeared as an enemy in FFIII and was a nuisance to the player by casting spells such as Toad.">22</a></sup> is originally from Norse mythology. No, wait. In FFIII there was a regular enemy Sleipnir that was a pain. But I do remember cutting enemies in half with Odin!</p>
<p><a href="http://www.bookofrevenant.com/wp-content/uploads/2011/11/7.jpg" rel="lightbox[2102]"><img src="http://www.bookofrevenant.com/wp-content/uploads/2011/11/7-300x170.jpg" alt="" title="7" width="300" height="170" class="aligncenter size-medium wp-image-2109" /></a></p>
<p><strong>■ How Does the Band Plan on Playing FF0?</strong><br />
<strong>&#8211; So, who are your favorite characters from FF0?</strong><br />
<strong>Naoi</strong> When I played the demo version I liked the tricky Ace but Sice is the coolest. While I still don’t know any of the story details I think she’s great. Her battle style is very direct and very stylish.<br />
<strong>Fujiwara</strong> Aw, everyone is all “Sice, Sice, Sice!”<br />
<strong>Masukawa</strong> I definitely plan on using Rem in my party.<br />
<strong>Fujiwara</strong> Isn’t that love?<br />
<strong>Naoi</strong> King was particularly difficult. I thought dual pistols would be great for a beginner but he was surprisingly difficult to handle.<br />
<strong>Fujiwara</strong> And Masu still has to play the demo.<br />
<strong>Masu</strong> That’s true. I haven’t gotten to it yet.<br />
<strong>Naoi</strong> Masu doesn’t really play games but he does have a PSP. But he only has a 2MB memory stick so he can’t even do system updates! We’re probably going to have to order him to get a bigger memory stick to update his system!</p>
<p><strong>&#8211; Will you be playing FF0 together?</strong><br />
<strong>Naoi</strong> I can’t wait! We’re definitely going to play together.<br />
<strong>Fujiwara</strong> We have a tour<sup><a href="http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/#footnote_22_2102" id="identifier_22_2102" class="footnote-link footnote-identifier-link" title="tour &amp;#8230; The band&rsquo;s &ldquo;GOOD GLIDER TOUR&rdquo; which will take place in clubs all over Japan from 12/15/2011 to 1/30/2012. See BUMP OF CHICKEN&rsquo;s official website（http://www.bumpofchicken.com/）for details.">23</a></sup> coming up so hopefully we’ll get to play while we’re on the go.<br />
<strong>Naoi</strong> And this time, Hide, you’re is playing with us. Of course, we aren’t going to support you too much, otherwise you’ll never learn. Plus, we don’t know how much we can even support you in game.<br />
<strong>Masukawa</strong> Yeah, but he won’t be very useful. If he’s not there he can’t die!<br />
<strong>Masu</strong> I’ll be sacrificing myself to save the world!<br />
<strong>Fujiwara</strong> If that’s the case, you can just sit back and watch, haha.</p>
<p><strong>&#8211; Do you plan on performing “Zero” on your next tour?</strong><br />
<strong>Naoi</strong> We’d love to play it! Of course, the set list changes every day so, I can’t say we’ll definitely be playing it. But we absolutely want to play it during the tour.</p>
<p><strong>&#8211; Lastly, how about a word to our readers.</strong><br />
<strong>Naoi</strong> Okay, you do it, Masukawa.<br />
<strong>Masukawa</strong> What! Okay. While we haven’t played FF0 yet, we hope you’ll enjoy “Zero” when you hear it in the game. So, if you’re playing the game and you happen to like the song, we hope you’ll give our other CDs a listen. Uhh, what else? That’s about it, I guess.<br />
<strong>Naoi</strong> Why did you keep talking! You should have just stopped before the “what else”!<br />
<strong>Masukawa</strong> Whoops!</p>
<p><a href="http://www.bookofrevenant.com/wp-content/uploads/2011/11/8.jpg" rel="lightbox[2102]"><img src="http://www.bookofrevenant.com/wp-content/uploads/2011/11/8-300x199.jpg" alt="" title="8" width="300" height="199" class="aligncenter size-medium wp-image-2110" /></a></p>
<p>Photography：Kazumichi Kokei Hair ＆ Make-up：YOSHIKO (SHIMA) Stylist：Kumi Saito (Signo)</p>
<p>(Translator’s Note: The one thing I was most confused about while translating this was the 2MB memory stick. Naoi says, “でも、メモリースティックの容量が2メガしかないから” but I can’t find any proof that a memory stick that small exists. Am I misunderstanding? 容量 refers to the total capacity, does it not?)</p>
<ol class="footnotes"><li id="footnote_0_2102" class="footnote">”Agito XIII”…… Originally FF0 was developed as one of the core titles of &#8220;Fabula Novus Crystallis FFXIII&#8221; under the name &#8220;FF Agito XIII&#8221;</li><li id="footnote_1_2102" class="footnote">arpeggio&#8230; A style of guitar playing where the notes of the chord are played in order from the lowest note.</li><li id="footnote_2_2102" class="footnote">Hide&#8230; An ability of Edward from FFIV. The command allows the character to hide off screen in order to avoid enemy attacks.  </li><li id="footnote_3_2102" class="footnote">Chicken Knife&#8230; A weapon found in FFV. It gets stronger the more the player runs away from battle.  </li><li id="footnote_4_2102" class="footnote">Remember&#8230; An ability of the sage Tellah from FFIV. The command casts a random powerful spel or does nothing.  </li><li id="footnote_5_2102" class="footnote">Magitek Armor&#8230; Robots fueled by magic. Introduced in FFVI, they also appear in FF0.</li><li id="footnote_6_2102" class="footnote">Confu&#8230; A magic spell which confuses enemies.  </li><li id="footnote_7_2102" class="footnote">Julia sang in the bar&#8230; When Laguna, one of the main characters from FFVIII, went to a bar the famous singer Julia sang “Eyes On Me”.  </li><li id="footnote_8_2102" class="footnote">class change&#8230; In FFI the main characters can have their classes changed by giving a Rat Tail to Bahamut. This also changes the art style of the characters from having large heads to a smaller, more natural style.  </li><li id="footnote_9_2102" class="footnote">ate a mushroom and got bigger&#8230; Referring to the actions of a famous character who wears overalls and a red cap.  </li><li id="footnote_10_2102" class="footnote">Ming Wu&#8230; A character who sacrificed himself so the main characters could obtain the most powerful magic, Ultima.  </li><li id="footnote_11_2102" class="footnote">Richard&#8230; A character who sacrificed himself by fighting off the Emperor, allowing the main characters to escape.  </li><li id="footnote_12_2102" class="footnote">Leila&#8230; A character who was swallowed by Leviathan, removing her from the party for some time.  </li><li id="footnote_13_2102" class="footnote">Gordon&#8230; A character who abandoned his older brother Scott and their home country but then later commanded the Rebel Army.  </li><li id="footnote_14_2102" class="footnote">Josef&#8230; A character who block a giant bolder allowing the main characters the chance to escape, however lost his life in the process.  </li><li id="footnote_15_2102" class="footnote">South of Rebirth&#8230; A bonus dungeon included in the Gameboy Advance version of FFI•II. The story focuses on the minor characters in FFII who sacrificed themselves.</li><li id="footnote_16_2102" class="footnote">Dragon Ball 3: The Legend of Goku &#8230; A Famicom game where players used cards to travel around a board game style map</li><li id="footnote_17_2102" class="footnote">final dungeon was long&#8230; FFIII’s final dungeon was very long and had no save points making it a point of discussion even today.  </li><li id="footnote_18_2102" class="footnote">Nagi Plains&#8230; Explansive plains found in FFX. Many players ran around the field to try to capture the monsters.  </li><li id="footnote_19_2102" class="footnote">Al Bhed language&#8230; A language found in FFX spoken by characters such as Rikku and Cid. In English “umt syh” is “old man”</li><li id="footnote_20_2102" class="footnote">Gungnir&#8230; Odin’s weapon from Norse Mythology. It is also the name of the second track on BUMP OF CHICKEN’s second album “THE LIVING DEAD” which one of the band’s popular live performances.  </li><li id="footnote_21_2102" class="footnote">Sleipnir&#8230; Odin’s horse. Also appeared as an enemy in FFIII and was a nuisance to the player by casting spells such as Toad.</li><li id="footnote_22_2102" class="footnote">tour &#8230; The band’s “GOOD GLIDER TOUR” which will take place in clubs all over Japan from 12/15/2011 to 1/30/2012. See BUMP OF CHICKEN’s official website（http://www.bumpofchicken.com/）for details.</li></ol>]]></content:encoded>
			<wfw:commentRss>http://www.bookofrevenant.com/2011/11/09/famitsu-bump-of-chicken-final-fantasy-type-0-interview/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Final Fantasy IV Complete Collection Ultimate Pack</title>
		<link>http://www.bookofrevenant.com/2011/01/13/final-fantasy-iv-complete-collection-ultimate-pack/</link>
		<comments>http://www.bookofrevenant.com/2011/01/13/final-fantasy-iv-complete-collection-ultimate-pack/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 16:02:58 +0000</pubDate>
		<dc:creator>revenantkioku</dc:creator>
				<category><![CDATA[Translating]]></category>

		<guid isPermaLink="false">http://www.bookofrevenant.com/?p=1491</guid>
		<description><![CDATA[I make no claims about the accuracy of this translation. It is done purely for educational purposes and put up in order to receive comments and the like. The original article is found at [http://game.watch.impress.co.jp/docs/news/20110111_419676.html]. &#8212; Square-Enix Opens Song Voting For &#8220;Final Fantasy IV Complete Collection Ultimate Pack&#8221; Voting Period: 1/11 to 1/26. Final Fantas <a href='http://www.bookofrevenant.com/2011/01/13/final-fantasy-iv-complete-collection-ultimate-pack/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>I make no claims about the accuracy of this translation. It is done purely for educational purposes and put up in order to receive comments and the like. The original article is found at [http://game.watch.impress.co.jp/docs/news/20110111_419676.html].</p>
<p>&#8212;</p>
<p>Square-Enix Opens Song Voting For &#8220;Final Fantasy IV Complete Collection Ultimate Pack&#8221;<br />
<span id="more-1491"></span><br />
Voting Period: 1/11 to 1/26.</p>
<p>Final Fantas IV Complete Collection Ultimate Pack<br />
Release date: 3/24/2011 (Tentative)<br />
Price: ¥9,445<br />
CERO Rating: A (For All Ages)</p>
<p>&#8220;Final Fantasy IV Complete Collection Ultimate Pack&#8221;, scheduled to be released March 24th for the PSP, will include a soundtrack titled &#8220;Final Fantasy IV THE AFTER YEARS Sounds Plus.&#8221; This soundtrack will contain songs voted by the fans via the &#8220;Square Enix Members&#8221; website. Square-Enix has now opened up voting which is available at this page.</p>
<p>&#8220;Complete Collection&#8221; is a compilation of both titles &#8220;Final Fantasy IV&#8221; and the later made &#8220;The After Years&#8221;. &#8220;The After Years&#8221; is a compilation of the content released for mobile phones as &#8220;FFIV The After &#8211; Return to the Moon&#8221;. Along with redone graphics all of the free scenarios are included.</p>
<p>This set will also contain Square-Enix&#8217;s &#8220;e-STORE&#8221; exclusive &#8220;Complete Collection Guidebook&#8221; along with &#8220;Final Fantasy IV The After Years Sounds Plus&#8221; and an original art collection.</p>
<p>Currently, Square-Enix is running a poll for fans having them voting on songs that will be included in &#8220;THE AFTER YEARS Sounds Plus&#8221;. The top five songs as voted by users will be included. Along with these songs, the soundtrack will also include a newly made for this collection rendition of the opening movie song by Masashi Hamauzu along with 12 other songs.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bookofrevenant.com/2011/01/13/final-fantasy-iv-complete-collection-ultimate-pack/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>I Knew My Studies Would Come In Handy&#8230;</title>
		<link>http://www.bookofrevenant.com/2006/12/21/i-knew-my-studies-would-come-in-handy/</link>
		<comments>http://www.bookofrevenant.com/2006/12/21/i-knew-my-studies-would-come-in-handy/#comments</comments>
		<pubDate>Thu, 21 Dec 2006 05:48:06 +0000</pubDate>
		<dc:creator>revenantkioku</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Translating]]></category>

		<guid isPermaLink="false">http://www.bookofrevenant.com/2006/12/21/i-knew-my-studies-would-come-in-handy/</guid>
		<description><![CDATA[Red Scarlet, known on the interwebs for her ass kicking of Super Metroid, tends to show me cool things from time to time. Well, apparently, she read you could beat Dragon Quest 2 (Super Famicom remake) without the second prince. So she did. And had me translate the little blurbs of dialog they added into <a href='http://www.bookofrevenant.com/2006/12/21/i-knew-my-studies-would-come-in-handy/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Red Scarlet, known on the interwebs for her ass kicking of Super Metroid, tends to show me cool things from time to time. Well, apparently, she read you could beat Dragon Quest 2 (Super Famicom remake) without the second prince. So she did. And had me translate the little blurbs of dialog they added into the game for beating it without him. Nifty!</p>
<p>You can find the info <a target="_blank" href="http://www.archive.org/details/DragonQuest2_NoPrinceEndings">here</a>.</p>
<p>Glad I&#8217;m using my Japanese for something these days, haha!</p>
<p>But seriously, little things like this in games are why I&#8217;m starting to fall in love with old games again. Not necessarily the &#8216;nostalgia&#8217; factor. But rather, secrets are still being found in old games, new ways of doing things, and the rewards are simply <em>finding</em> these things, nothing more.</p>
<p>I like that.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.bookofrevenant.com/2006/12/21/i-knew-my-studies-would-come-in-handy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

